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1. Probing out a pod - in Warfare & Tactics [original thread]
Took me 6 seconds last time I tried it
- by Villa Wolfsbane - at 2010.07.19 14:39:00
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2. Most embarrassing losses - in Warfare & Tactics [original thread]
I lost a freighter by misclicking on the overview and warping to the wrong gate, then jumping without looking - into lowsec and a group of gankers. Only saving grace for me was that it was on the way back, having unloaded 7 billion isk's worth o...
- by Villa Wolfsbane - at 2010.07.07 19:00:00
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3. ECM Does not cancel scramming? - in Warfare & Tactics [original thread]
There is also the small point that once you jam a ship, their effects on you do not expire till the cycle time on the modules expires. Granted this is generally a pretty short timespan - generally on the order of 10 seconds, but it can be signifi...
- by Villa Wolfsbane - at 2010.05.04 08:23:00
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4. Good Ship for Protecting Miners - in Warfare & Tactics [original thread]
Originally by: Lance Starsmasher Hey, I'm looking for a good ship to help protect miners. What is generally the best type of ship for this by race? I imagine lots of tank, and the ability to kill scramblers is high on the list. Best d...
- by Villa Wolfsbane - at 2010.03.30 11:50:00
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5. 0.0 Warfare (Post Dominion 1.1) - in Warfare & Tactics [original thread]
I would characterise nodes crashing as being an inevitable consequence of the ability of the back end game to cater to the numbers the player organisations are able to bring to the field now. Not too long ago, 1000 players in system was about the...
- by Villa Wolfsbane - at 2010.03.29 11:36:00
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6. Moron seeking basic advice - in Warfare & Tactics [original thread]
In Eve, even unguided missiles are guided
- by Villa Wolfsbane - at 2010.02.16 10:45:00
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7. Best solo PVP ship?? - in Warfare & Tactics [original thread]
Lets be fair Kovorix - you can extend that argument to "noone in their right mind commits to an engagment without thinking they have a decent chance of success"
- by Villa Wolfsbane - at 2009.09.27 17:59:00
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8. Is this a valid tactic - in Warfare & Tactics [original thread]
Not if said neutral is in a cloaked cov-ops or recon
- by Villa Wolfsbane - at 2009.09.25 12:53:00
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9. Carebear to buy mothership & cruise 0.0 space for first time - safe? - in Warfare & Tactics [original thread]
You can deploy an X-Large Ship Assembly Array without sov, but not a Capital Construction Array. The X-Large array is used to build Dreads and Carriers, with the Cap Array used only for Supercarriers and Titans. Thus you can build a carrier, but...
- by Villa Wolfsbane - at 2009.09.25 12:44:00
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10. Carebear to buy mothership & cruise 0.0 space for first time - safe? - in Warfare & Tactics [original thread]
Originally by: Omara Otawan So, do they just fit in the mass limits, or can you actually fly them through? Would be pretty interesting given the planned changes to motherships super-carriers. Wormholes don't operate like jumpgates....
- by Villa Wolfsbane - at 2009.09.25 09:19:00
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11. Hulk Suicide-Ganking - in Warfare & Tactics [original thread]
CCP's stance is that Concord is in place to punish the offender. And did. Concord punishes, not protects.
- by Villa Wolfsbane - at 2009.09.17 06:21:00
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12. Carebear to buy mothership & cruise 0.0 space for first time - safe? - in Warfare & Tactics [original thread]
Originally by: Sky Grunthor Sisi battle where the devs spawned sleepers into K-Space. Far as I know, supercapitals are well beyond the max mass of any wormhole class. regular capitals will fit in the higher class ones though. Actually,...
- by Villa Wolfsbane - at 2009.09.16 09:11:00
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13. Defending against can flippers - in Warfare & Tactics [original thread]
Mine somewhere quieter? Or join a corp where you can mine in a gang with hauler/orca support
- by Villa Wolfsbane - at 2009.09.14 17:05:00
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14. Defending a pos - in Warfare & Tactics [original thread]
My apologies, I did miss the tower bonusses. However, the missile velocity bonus is pretty neutral, since as you say, it does extend the range of the missiles to 168.75km, however, at this range your laser DPS will also be cut in half, so your ti...
- by Villa Wolfsbane - at 2009.09.14 16:47:00
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15. Defending against can flippers - in Warfare & Tactics [original thread]
Get a friend in an Orca, mine into the corp hanger
- by Villa Wolfsbane - at 2009.09.14 16:08:00
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16. Defending a pos - in Warfare & Tactics [original thread]
You've not stated what ammo you're using, which is important for calculating damage, if not range. Anyhow, base torpedo stats Max Flight Time : 6 seconds Base velocity : 1500 m/s The basic range is thus 9km The dread Guristas torp battery gi...
- by Villa Wolfsbane - at 2009.09.14 15:57:00
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